Senior Engineer (UE4)
New York, NY
Collaborate closely with the Director Interactive Software to design and create large-scale multiplayer technologies for our venues.
Research, communicate technical needs, and support proofs of concepts with various partners and vendors.
Collaborate closely with our Interactive Concept Group and other departments to share pipeline innovations and improvements as well as helping to integrate our game platform and tools.
Iterate on the integration of large-scale multiplayer components into cohesive tech demos and a unified gaming platform that can scale for live events.
Create solutions for scaling networked games through scripted and AI simulations.
Explore new platform services such as matchmaking and social features that can power our game platform and implement cross-platform abstractions for third-party online services.
Work alongside our Venue Tech, Systems, and DevOps teams to investigate, prototype, and inform server infrastructure and networking changes to support new gameplay features.
Collaborate closely with other software teams to inform and create new tools for content creators.
Write technical documentation and clearly communicate complex solutions and challenges, even to non-technical staff.
Stay current on relevant technology and conduct necessary research, due diligence, prototyping, and testing to assess emerging technology options.
Identify areas that require attention and work with the Software project management team to ensure time and resources are properly allocated.
Computer Science BS, MS or PhD degree preferred or equivalent experience
6+ years of professional game engineering or related field experience required
Experienced in creating and architecting multiplayer software systems for cloud-based video games and prototyping large scale AI character systems, large environments/worlds, and synchronized movement/animation systems is required
Expertise in C++/Unreal Engine
Extensive domain knowledge in video game production pipelines is required
Experience working with backend cloud providers is required (AWS, Azure, Google Cloud)
Familiarity with socket I/O and lower level protocols, IPv4/6, TCP, UDP, etc. Is required
Strong understanding of how to mitigate issues of latency, bandwidth, and state synchronization is required
Strong understanding of different networking models, methods and situations for prediction, interpolation is required
Excellent communication and team interaction skills is required
Self-motivated, with little guidance needed, and an ability to work on multiple projects and prioritize tasks for each in an agile manner
Working knowledge of securely integrating and wrapping external APIs is preferred
Experience with load balancing or clustering backend systems is a plus
Experience creating Software Development Kits is a plus
Extensive knowledge of Mobile / AR / VR / XR space is a plus
Applicants should provide their own code samples for tools or playable games along with technical design documentation